![]() ![]() ![]() In Sayonara’s case, it leaves you with a lightweight variant of a typical game’s “boss rush” finale, where you face all the masked biker-dancers that you defeated earlier - but now ending every fight with a big ol’ smooch, rather than a second beatdown. The ending re-teaches the lesson that when an only-pretty-good game wraps up with a great ending, that can retroactively stamp the player’s memory of the whole experience. I finished it tonight while waiting for my dinnertime rice to cook. More than once, it occurred to me I was playing something like “ Dragon’s Lair, except good”. It was just the balm I needed, and I played through most of it in one sitting. After bouncing off it a couple times some months ago, I restarted Sayonara Wild Hearts from the top on Sunday evening, at the end of a very difficult and emotionally draining day. ![]()
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